Using Unity's generic rig with root motion

Unity’s generic rig is great for characters that do not conform to the humanoid skeleton structure, and also has its own dedicated animations.

Using root motion in Unity can be finicky and sometimes it is difficult to find what is causing the issue in your character. Here are some some guidelines to setting up your character with the generic rig to use animation that works for the most part. I am currently using Unity 2021.3.19f1.

A Couple of of New Works in Progress

Here are a couple of hires Zbrush models that I am working on. The Arch Demon is new, and the female Cyclops Demon is a model that I started awhile ago and decided to work on it again. I am making both male and female versions of this.

Arch Demon

Arch Demon modeled in ZBrush.

Arch Demon

Arch Demon - Zbrush work in progress

Female Cyclops Demon modeled in Zbrush.

Female Cyclops Demon - Zbrush work in progress

Work in Progress

Here is a new creature that I am working on “Spirit Pig” for the Unity store.

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New Site

I am currently re-working my Blackchin Designs 3D modeling site.

Should be back up soon!