Baldur’s Gate III
(Never released - 2002) Black Isle Studios, Interplay Entertainment
On Baldur’s Gate III I did most of the male outfits. These were modeled using Lightwave, and textured using a combination of Deep Paint, Painter, and Photoshop. All of the races used the same geometry and texture maps. We used morph targets (blend shapes) to shape the character into the different races.
Characters used a single 512 x 512 map for the Skin, outfits, and all accessories.
Base skin texture created by Vance Kovacs.
Glory Of The Morning Interior Level One
These levels were rendered with Modo, and not the game engine.