Too Big to Fly Demon
Too Big to Fly is a large demon who has outgrown his wings. He now carries a large wooden mallet for fun. There are two variants. The default has a pale skin with a scar over his left eye. Also his left eye is a solid pale color. The second variant has a darker skin with no scar, and glowing demonic symbols.
The Too Big to Fly model is rigged and animated using Unity’s generic rig.
Too Big to Fly game model.
Too Big to Fly Level of Detail
Release 1.03 Notes:
Here is a script (randomAnimBehavior) you can add to the idle animations in the animator controller, so that they play randomly.
public class randomAnimBehavior : StateMachineBehaviour
{
override public void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
{
animator.SetInteger("idleIndex", Random.Range(0, 7));
}
}
Too Big to Fly Model Info
version 1.0.4
Meshes
2big.fbx
giantMallet.fbx
Level of Detail
LOD0 1,316 Tris
LOD1 556 Tris
LOD2 224 Tris
12 Too Big Textures (2048 x 2048)
2 color variants (light, dark)
color variant for no scar on face
Ambient Occlusion
Ambient Occlusion for no scar on face
Metal/Smoothness
Metal/Smoothness for no scar on face(metal2)
Normal Map
Normal Map for no scar on face
Emission Map
2 legacy color variants with specular in alpha channel
7 Giant Mallet Textures (1024 x 1024)
Color
Ambient Occlusion
Metal/Smoothness
Normal Map
Too Big Materials
Uses Unity’s built-in renderer
2 PBR materials
2 Legacy materials
Giant Mallet Materials
2 PBR materials
2 Legacy materials
Too Big to Fly Animations
Too Big to Fly uses Unity’s generic rig.
19 Animations with root motion
15 legacy animations
8 in-place animation.
Attack Mallet 5
Attack Circle 6
Cast Magic 7
Die 0
Fall 9
Get Hit Head mouse click
Get Hit Stomach 8
Aggressive 1
Idle Shake Head Idle plays randomly
Idle Scratch Ear
Idle Look Around
Idle Stand 1
Idle Stand 2
Jump spacebar
Run shift-w
Run Left shift-a
Run Right shift-d
Walk w
Walk Left a
Walk Right d
Turn Right 90 degrees v
Turn Left 90 degrees z
Dodge Back 2
Dodge Left 3
Dodge Right 4
“_RM” have root motion
“_legacy” require scripting for motion