Too Big to Fly Demon
Too Big to Fly is a large demon who has outgrown his wings. He now carries a large wooden mallet for fun. There are two variants. The default has a pale skin with a scar over his left eye. Also his left eye is a solid pale color. The second variant has a darker skin with no scar, and glowing demonic symbols.
The Too Big to Fly model is rigged and animated using Unity’s generic rig.
Release 1.03 Notes:
Here is a script (randomAnimBehavior) you can add to the idle animations in the animator controller, so that they play randomly.
public class randomAnimBehavior : StateMachineBehaviour
{
override public void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
{
animator.SetInteger("idleIndex", Random.Range(0, 7));
}
}
Too Big to Fly Model Info
version 1.0.4
Meshes
2big.fbx
giantMallet.fbx
Level of Detail
LOD0 1,316 Tris
LOD1 556 Tris
LOD2 224 Tris
12 Too Big Textures (2048 x 2048)
2 color variants (light, dark)
color variant for no scar on face
Ambient Occlusion
Ambient Occlusion for no scar on face
Metal/Smoothness
Metal/Smoothness for no scar on face(metal2)
Normal Map
Normal Map for no scar on face
Emission Map
2 legacy color variants with specular in alpha channel
7 Giant Mallet Textures (1024 x 1024)
Color
Ambient Occlusion
Metal/Smoothness
Normal Map
Too Big Materials
Uses Unity’s built-in renderer
2 PBR materials
2 Legacy materials
Giant Mallet Materials
2 PBR materials
2 Legacy materials
Too Big to Fly Animations
Too Big to Fly uses Unity’s generic rig.
19 Animations with root motion
15 legacy animations
8 in-place animation.
Attack Mallet 5
Attack Circle 6
Cast Magic 7
Die 0
Fall 9
Get Hit Head mouse click
Get Hit Stomach 8
Aggressive 1
Idle Shake Head Idle plays randomly
Idle Scratch Ear
Idle Look Around
Idle Stand 1
Idle Stand 2
Jump spacebar
Run shift-w
Run Left shift-a
Run Right shift-d
Walk w
Walk Left a
Walk Right d
Turn Right 90 degrees v
Turn Left 90 degrees z
Dodge Back 2
Dodge Left 3
Dodge Right 4
“_RM” have root motion
“_legacy” require scripting for motion