Too Big to Fly Demon

Too Big to Fly is a large demon who has outgrown his wings. He now carries a large wooden mallet for fun. There are two variants. The default has a pale skin with a scar over his left eye. Also his left eye is a solid pale color. The second variant has a darker skin with no scar, and glowing demonic symbols.

The Too Big to Fly model is rigged and animated using Unity’s generic rig.


Too Big to Fly game model.

Too Big to Fly game model.

Too Big to Fly Level of Detail

Too Big to Fly Level of Detail

Too Big to Fly animation demo

 

Release 1.03 Notes:

Here is a script (randomAnimBehavior) you can add to the idle animations in the animator controller, so that they play randomly.

animatorController.jpg


public class randomAnimBehavior : StateMachineBehaviour

{

override public void OnStateMachineEnter(Animator animator, int stateMachinePathHash)

{

animator.SetInteger("idleIndex", Random.Range(0, 7));

}

}

 

Too Big to Fly Model Info

version 1.0.4


Meshes

2big.fbx

giantMallet.fbx


Level of Detail

LOD0 1,316 Tris

LOD1 556 Tris

LOD2 224 Tris


12 Too Big Textures (2048 x 2048)

2 color variants (light, dark)

color variant for no scar on face

Ambient Occlusion

Ambient Occlusion for no scar on face

Metal/Smoothness

Metal/Smoothness for no scar on face(metal2)

Normal Map

Normal Map for no scar on face

Emission Map

2 legacy color variants with specular in alpha channel

7 Giant Mallet Textures (1024 x 1024)

Color

Ambient Occlusion

Metal/Smoothness

Normal Map


Too Big Materials

Uses Unity’s built-in renderer

2 PBR materials

2 Legacy materials

Giant Mallet Materials

2 PBR materials

2 Legacy materials


Too Big to Fly Animations

Too Big to Fly uses Unity’s generic rig.

19 Animations with root motion

15 legacy animations

8 in-place animation.

Attack Mallet 5

Attack Circle 6

Cast Magic 7

Die 0

Fall 9

Get Hit Head mouse click

Get Hit Stomach 8

Aggressive 1

Idle Shake Head Idle plays randomly

Idle Scratch Ear

Idle Look Around

Idle Stand 1

Idle Stand 2

Jump spacebar

Run shift-w

Run Left shift-a

Run Right shift-d

Walk w

Walk Left a

Walk Right d

Turn Right 90 degrees v

Turn Left 90 degrees z

Dodge Back 2

Dodge Left 3

Dodge Right 4

“_RM” have root motion

“_legacy” require scripting for motion


TooBig_featured.jpg