Transformers2: Revenge of the Fallen

(released 2009) Luxoflux/Activision


I modeled the bots, and vehicles, in XSI, and then rendered them in Modo.

During production I modeled the hires models in xsi.

The in-game models were outsourced, but I worked in-house with Luxoflux doing final polish on the in-game models using 3d Studio Max.

Bots

Vehicles

Pedestrians

Pedestrians were tiny in-game compared to the bots, so we did not have any normal maps, just diffuse, and specular.

The poly count was around 1000 tris.

 I used 3D Studio Max to model and skin these models.